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You are high level heroes, you’ve done good, killed monsters, saved innocents, and now you are on your way to fight a god. Kinda a big task, amirite? But you’re up to it, you’re a hero after all, and heroes are strong, they’re mighty, infallible, lacking in weaknesses… right? Well… not necessarily. After all, for all you are heroes, you are also human. And however much you hero, there will always be the doubt, what if it wasn’t enough? What if you one day fail? What if you really are the villain all along? So, time to face your fears and kill god.

This is a game predominantly about defining heroes by their weaknesses, failures, and not by their strengths. Not because people are bad at things, but because people tend to be good at far more things than they're bad at, so when you're bad at something it sticks out. 

This game is a 2-5 recommended player game, I don't know how many people it should take, it's not been tested. It's made so that you have a GM, although you likely could play it without one. It uses a d6, d8, and d10.

Safety tools are heavily recommended if not mandatory for this game. This game has some hard topics. It's about failing and impossible odds, and trying to overcome those failures to do the impossible. So please use safety tools, here's a link to the TTRPG Safety Toolkit.


A small note:

This is the first game I've ever finished. It's not been playtested and it was made in about 24 hours. It's probably very rough to play. I'll probably come back fix bits of it at a later point. But for right now I love this for what it is. So please be kind, but feel free to leave feedback, in fact I welcome it.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorTheta Chun/전수정
TagsFantasy, god-murder, poc-made, Tabletop, Tabletop role-playing game

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Click download now to get access to the following files:

The Ways in Which We Fail (text document).pdf 40 kB
The Ways in Which We Fail.pdf 1.3 MB

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